


This is done using a ground-up built engine by Sparkypants, the developers, which avoids the bloat found in pre-built do-it-all engines currently on the market. Coinciding with our just-published mouse click latency testing, competitive players should be happy to hear that Dropzone's engine drives down input latency to a range of 1-2ms. The rest of the gameplay can be seen in the video interview below, but we didn't address one interesting point in the below video: The engine and its impact on input latency. capturing and holding multiple vision towers simultaneously. Points can also be obtained from map control, e.g. That ball can be delivered to a central uplink on the map, awarding a point to the player. Alien hives line the maps – and there are multiple maps, like most RTS games – and contain a “sportsball” equivalent object. ↑ 4.0 4.The match runs fifteen minutes and the victory is awarded to whomever scores the most points.Magazine articles Main article: Dropzone/Magazine articles. The game uses an arrangement of "Toccata and Fugue in D minor" by German composer Johann Sebastian Bach for its title screen music.Ī sequel, Super Dropzone, was released for the Super NES, Game Boy Advance, and PlayStation. There is a two-player mode where players take turns playing (using the same Game Gear). The player gains an extra life and another smart bomb for every 10,000 points earned. The player starts the game with three lives, and the game ends if the player runs out of lives.

The astronaut is killed if harmed by an enemy or a hazard (including volcanoes and lightning) but respawns without restarting the level if the player has extra lives remaining. Scientists cannot be picked up while cloaked, but the astronaut can cloak after picking up a scientist. Cloaking drains a meter when it is engaged the meter is partially replenished when a level is completed. Finally, the astronaut's spacesuit contains a cloaking system that allows the astronaut to pass through enemies and enemy fire unharmed. Additionally, the astronaut starts the game with three smart bombs, which destroy all on-screen enemies when used. This weapon shoots quickly and can penetrate multiple targets. The astronaut is armed with a laser gun that can be fired with. The moon has low gravity, so the astronaut floats briefly in the air before falling back to the surface.

The astronaut can fly in any direction with the D-Pad. Counters on the bottom of the screen show how many scientists have been successfully rescued ("IN") and how many remain ("OUT"). The astronaut can pick up scientists one at a time by touching them, then they are carried until placed onto the dropzone. Scientists can be killed by enemies or by friendly fire. Scientists appear as blue squares with yellow corners, and the dropzone is a white cross on the ground. Equipped with a boom microphone and soft earpads, the DropZone. The hero must elude or engage various aliens (which have a variety of speeds, movement patterns, and attacks) and return the scientists to the base's dropzone. Moki Dropzone Gaming Headphones Game in style with the Moki DropZone Gaming Headphones. A map appears on the bottom of the screen that shows the terrain and the location of any scientists and aliens. The astronaut is equipped with a raygun, a cloaking device, and smart bombs. Some levels contain no scientists and only involve eliminating alien invaders. Dropzone is a game of action, strategy and skill. A level is completed when all of the scientists are rescued (or dead) and all of the enemies are destroyed. Players control the hero, an astronaut wearing a spacesuit with a jetpack, on a horizontally scrolling game field.
